Hi -
Thanks to our sponsors for hosting this great project.
I've got three general goals (so far) for joining this project -
- I want to revive my 3D programming and theory background from about 10 years ago.
- I want to improve my Java skills. I like what I've seen of the language.
- I like the collaborative/open/free aspects of the JOS project and I think that Java will benefit from this approach.
Specifically, my hope is that I can eventually help with the Java3D classes, but I don't want to make any promises yet - like I said, it's been 10 years since I did any graphics programming (and that was in Pascal.) If and when I feel competent, I'll sign up for some of the 3D classes, but don't let that vague hope stop anyone from doing so themselves.
My 3D background was in texture mapping, specifically using quadric intermediate surfaces. My undergrad advisor and I developed a method for chosing 'best fit' quadric surfaces to a set of points in 3-space.
Quadric surfaces are nice for calculations because
- They have relatively simple parameterizations, which makes it easy to generate a set of points on the surface, and
- They have simple implicit descriptions, which makes it easy to evaluate point inclusion.
'Best fit' quadric surfaces should also be able to be used for cheap ray-surface intersection tests (though they'd have to be expanded since some of the points might lie outside of the quadric).
As you might have guessed from my WikiName, in real life I'm Nicolai Moser. Feel free to email me at lmoser@prodigy.net
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